Art: A simple model (sentry-gun-like)

15-09-2008 – 07:06

I’ve been working on a very simple model. And I’m probably not going to finish it. ;)

OGRE sayz ‘HI’

12-09-2008 – 15:00

I’ve been trying out OGRE. Here’s the result.

Masterthieves: I found a backup!

06-09-2008 – 07:48

I found a backup of my old lost project called ‘Masterthieves’. It gave me a chance to check the topology of Geoff. HORRIBLE! I don’t know why I did that. It looks aweful.

For comparison:

Music, did you think I stopped making it?

04-09-2008 – 14:05

Naaah…. Of course I still make music I just forgot to post a few on my website. *tongue*

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To fix it: Install Flash Player 10 or use a different browser than FireFox.
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Early Horror Prototype (BGE)

01-09-2008 – 10:23

Download: http://www.anicator.com/gallery/bge/Horror_QuestionMark.zip

It also features sounds but a friend who tested it couldn’t hear any sound.

Update

Done:

  • Crouching possibilities.
  • Fixed a small design glitch (so it’s my fault) which made it impossible for the player to bump any other objects with a mass greater than 1.0. (needs some adjustments)

Next:

  • Object pickup system based on the one used in Half Life. (Press E for USE )
  • Improve the crouching logic (this one is just bricks).
  • Improve sprinting.
  • Add head movement (camera movement). The main problem with this one is that I have to add IPOs that do not override the mouselook abilities. Easiest solution this: Parent the camera to a new empty (located at the camera’s center) and make the empty use mouse look instead of the camera itself. Then make the camera use a Ping Pong animation that plays IPOs that resemble the movement of a head while standing still (sort of).
  • Make a model for the red light. (currently optional)
  • Make a flashlight. (currently optional)

There is no actual source model for the red light yet.

cformII and Jing

28-08-2008 – 22:09

I installed cformII on my website. Feel free to try it out.
Ask me whatever you want to know about me and/or my projects.

Click the ‘Contact’ button in the navigation bar or click this link.

This is an image of what it looks like when I receive the e-mail:

As you can see it needs some fine-tuning. For example the title says ‘Your Name’ and it also tells me ‘Your E-mail’ which sounds like it’s my e-mail. It’s easy to fix that.

I’ve also tried Jing. It’s a very useful tool for a BlenderHead that likes to help other people on the forum.
Example:

Images: I’ve posted some

24-08-2008 – 11:30

Enjoy..

And here’s some more GMOD.

Accidents Happen

17-08-2008 – 17:14
Accidents Happen

Accidents Happen

Review: Hummer vs Helicopter

15-08-2008 – 15:40

Hummer vs Helicopter

I have played the game together with my younger brother (who also plays Crysis and Heroes of Might and Magic) .

Be prepared because we like to tell people why some games suck. Well, actually I like to tell people why a lot of games suck.

I have to say that we can’t call this game finished. Mainly because of balancing issues.

Gameplay

Overall it is OK. I wonder if the others played with two players because that is when you will notice some balancing issues. The helicopter is in fact doomed to loose in most cases. It is hard to aim with it because it is hard to rotate the helicopter and it is hard to see where the missiles will hit and I can barely see where my bullets will hit because the helicopter is flying in front of the bullets most of the time.
The helicopter uses up a lot of fuel, a bit too much fuel in my opinion.
The hummer can last a lot longer and can avoid enemy rockets easily since they will barely hit the target. When they do hit the hummer it suddenly twirls in the air like if it doesn’t weight even a bit. It made us laugh but it is a weight problem that is to be taken serious. The hummer also flips really fast giving the helicopter more chance to damage it. However I missed the hummer most of the time because I couldn’t exactly de term where the missiles/bullets would hit.
The hummer’s gun’s bullets are not actually coming out of the gun but are created above the gun which confuses the player and takes some time to get used to.

Graphics

Could have been better. They look fair from the helicopter’s viewpoint but the hummer sees ugly over-sized textures. A higher texture resolution can really make this game look better.
The lighting is not as good as I hoped. It looks ugly on the player models and it looks like the terrain isn’t affected by it at all.

Sound

I shouldn’t review this because I would be a real bastard if I did.

Copyright

Did he release it under GPL on purpose?

That was my review. Thanks for reading it. I hope AD-Edge will work on the issues I described in my review.

Gameplay: 7.8 out of 10
Graphics: 5.7 out of 10
Sound: 4.6 out of 10

Final rating: 6.0

- AniCator

PS: For the people that read my review, AD-Edge is aware of the fact I was writing a review that pointed out a lot of the issues. Have fun playing the game.

I is ACTIVE

15-08-2008 – 09:47

Less talk, more result.

Playing with Particles (in the game engine)

Playing with Particles (in the game engine)